![]() In order to ensure that players remember or learn these key decisions, flashbacks early on are regular and can refresh or inform you of what story element contributed to the current situation. This isn’t a bad thing, as most of the choices did align with what I did before, and the core aspects of the main story do tie heavily into the decisions made in the previous game. Instead, the developers decided to keep the choices and outcomes based upon the decisions that the majority of players made in the first ELEX. ![]() One of the interesting decisions of ELEX 2 is that for return players, your choices don’t carry over. ![]() Let’s dive into our ELEX 2 Review, shall we? Prison Architect Having spent a lot of time after previewing it in December, there’s a lot to love about ELEX 2, but also a number of things that bring it down in a few ways. Since ELEX 2’s release date was announced, I’ve been looking forward to really diving into the game and exploring every nook and cranny, with high hopes for the sequel. There’s always something about a new open world to explore, character story arcs, and challenging mechanics that stick with me. I was one of the people who greatly enjoyed the original ELEX, despite its flaws. Understanding the story of ELEX II certainly doesn’t hinge on knowing past events, but the lack of solid background undercuts some of the tension that exists. You are told of the biggest events, but they lack any sort of real context so it doesn’t quite prepare the player as it should. ![]() Interact with a lived-in world, full of unique NPCsĮLEX II opens on a short recap of the first game, but doesn’t really help much if you never played the first game. At the same time, that system makes it fully dependent on the player which it will be, sink or swim. However, just like those two examples, it’s a double edged sword, as you could just as easily wander into the wrong area and get completely demolished by a monster out of your league. ELEX II handles it more as an Elder Scrolls or Fallout game which give the player as much freedom as they could possibly want. Usually you are given one area at a time to explore and the explorable territory increases parallel with the story. But, many open-world games interpret player freedom differently. In an open-world game, freedom is everything. ![]()
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